Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(182 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp2
Treasure generators1
Draw engines5
Cantrips & burst draw6
Recursion5
Value engines3
Spot removal10
Board wipes1
Stax & hate1
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands8
Taplands7
Basic lands1
Plains+10
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 2 damage multipliers+16ⓘ
Synergy pieces8
Win conditions2
Combat threats2
Sacrifice outlets1
Reanimation1
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base85Threats67Interaction47
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.