Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(363 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks6
Other acceleration3
Treasure generators1
Tutors6
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands9
Premium utility lands2
Utility lands6
Taplands6
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 3 evasion enablers, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+10ⓘ
Synergy pieces2
Win conditions4
Combat threats6
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base84Threats83Interaction82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Angel Tribal12 cards
12 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.