Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Land ramp5
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw7
Value engines2
Counterspells2
Spot removal9
Stax & hate2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands15
Taplands2
Combat Damage Synergy: 2 extra combats, 5 haste enablers+22ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base91Speed75Consistency62
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.