HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
URG

Ryan Sinclair / The Thirteenth Doctor

viapasted list·Updated 46 days ago·9 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence351 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks3
Land ramp5
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw7
Value engines2
Counterspells2
Spot removal9
Stax & hate2
Protection3
Mana Acceleration+4ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands15
Taplands2
Basic lands3
Combat Damage Synergy: 2 extra combats, 5 haste enablers+22ⓘ
Synergy pieces2
Win conditions3
Combat threats3
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

,,,,
Aggro8 cards

8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.