Commander
5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(364 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Low Land Count (24/26)+-5ⓘ
Draw engines10
Cantrips & burst draw4
Recursion4
Value engines11
Other1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (20 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+6ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Low Land Count (24/26)+-5ⓘ
Dual & shock lands5
Utility lands10
Taplands4
8 Combo Families (8 lines, Consistency: 100%)+60ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces3
Win conditions1
Combat threats9
Sacrifice outlets1
Drain effects3
Token generators5
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats97Consistency84Speed78
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal39 cards
39 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.
Combos8 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Circle of Dreams Druid
- Blowfly Infestation+Flourishing Defenses
- Staff of Domination+Selvala, Heart of the Wilds
- High Perfect Morcant+Flourishing Defenses
- Staff of Domination+Bloom Tender
- Staff of Domination+Gyre Sage