4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence305 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Commander Synergy (1 group)+1ⓘ
Tutors2
Draw engines3
Cantrips & burst draw7
Scry & Surveil1
Recursion2
Value engines6
Synergy support3
Counterspells5
Artifact/enchantment removal3
Spot removal14
Board wipes1
Stax & hate5
Edict effects2
Protection4
Dual & shock lands3
+6
+4
+4
Premium utility lands2
+5
+4
Utility lands2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands3
+8
+9
+6
Combat Damage Synergy+24ⓘ
Commander Synergy (1 group)+1ⓘ
Synergy pieces9
Combat threats3
Drain effects4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Tokens (Commander)11 cards
This deck generates and leverages a wide board of creature tokens.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History10 snapshots
Grade
Power4.6→4.5-0.1
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
79→79
—
Interaction
95→93
-2
Efficiency
59→59
—
Lethality
62→68
+6
Card Changes
Added (3)
Removed (3)
Grade
Power4.6→4.6—
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
77→79
+2
Interaction
81→95
+14
Efficiency
59→59
—
Lethality
60→62
+2
Grade
Power4.4→4.6+0.2
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
78→77
-1
Interaction
74→81
+7
Efficiency
59→59
—
Lethality
51→60
+9
Card Changes
Added (6)
Removed (6)
Grade
Power4.5→4.4-0.1
BracketB3→B3
Vectors
Velocity
35→35
—
Consistency
78→78
—
Interaction
75→74
-1
Efficiency
59→59
—
Lethality
65→51
-14
Grade
Power4.5→4.5—
BracketB3→B3
Vectors
Velocity
31→35
+4
Consistency
77→78
+1
Interaction
80→75
-5
Efficiency
57→59
+2
Lethality
52→65
+13
Card Changes
Added (3)
+2
+2
Removed (1)
Grade
Power4.5→4.5—
BracketB3→B3
Vectors
Velocity
33→31
-2
Consistency
77→77
—
Interaction
81→80
-1
Efficiency
57→57
—
Lethality
51→52
+1
Grade
Power4.3→4.5+0.2
BracketB3→B3
Vectors
Velocity
35→33
-2
Consistency
70→77
+7
Interaction
74→81
+7
Efficiency
57→57
—
Lethality
51→51
—
Card Changes
Added (2)
Removed (2)
Grade
Power3.7→4.3+0.6
BracketB2→B3(+1)
Vectors
Velocity
27→35
+8
Consistency
52→70
+18
Interaction
61→74
+13
Efficiency
57→57
—
Lethality
62→51
-11
Card Changes
Added (4)
Removed (4)
Grade
Power4.1→3.7-0.4
BracketB2→B2
Vectors
Velocity
27→27
—
Consistency
57→52
-5
Interaction
61→61
—
Efficiency
57→57
—
Lethality
62→62
—
Card Changes
Added (1)
Removed (1)
Grade
Power4.1→4.1—
BracketB2→B2
Vectors
Velocity
27→27
—
Consistency
57→57
—
Interaction
60→61
+1
Efficiency
57→57
—
Lethality
63→62
-1
Card Changes
Added (1)
Removed (1)