Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Land ramp5
Other acceleration1
Tutors7
Draw engines3
Cantrips & burst draw3
Recursion13
Value engines2
Spot removal6
Protection1
Two-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands2
Taplands4
Synergy pieces9
Combat threats1
Sacrifice outlets4
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Consistency79Mana base75Threats51
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Graveyard/Reanimator17 cards
17 graveyard synergies. Use your graveyard as a second hand.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Reanimator12 cards
12 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.