Goblin Tribal Deck

Commander
No commander provided
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(337 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
1+10
R+1
1R+1
+7
Mana rocks3
2+6
3+3
2R+1
Other acceleration2
1RR+3
3+2
Low Land Count (28/32)+-10
Tutors3
R+7
1R+5
2R+5
Draw engines6
1+8
2+1
3+3
3R+4
3R+1
5+3
Cantrips & burst draw2
1R+2
2R+1
Value engines7
1+2
R+1
RR+5
1R+5
RR+1
RR+1
3+1
Spot removal5
R+2
R+1
2R+1
RRR+1
2R+1
Artifact/enchantment removal1
R+6
Board wipes2
2RR+7
8R+5
Protection4
2+6
2+4
3R+1
5+3
Low Land Count (28/32)+-10
Premium utility lands2
+6
+6
Utility lands1
+2
Taplands2
+2
+2
Basic lands1
+22
4 Combo Families (5 lines, Consistency: 81%)+36
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Combo pieces8
R+5
1+1
3+11
1RR+5
3+4
2R+2
1RR+2
2RR+10
Synergy pieces17
1R+5
1R+5
1R+4
1R+4
1R+4
1R+4
1R+4
2R+4
1RR+4
2R+4
2R+4
2R+4
+5 more
Win conditions7
R+1
1R+2
2R+6
2RR+1
5+2
4R+1
4RR+7
Combat threats9
R+5
1R+2
RR+1
1RR+5
1RR+1
2R+1
2RR+1
5+3
5+1
Sacrifice outlets3
R+1
R+1
1R+4
Other2
R+1
3+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Threats99Consistency46Interaction38

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Goblin Tribal33 cards

33 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

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Combos5 total

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