Commander
No commander provided5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(337 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
+7
Mana rocks3
Other acceleration2
Low Land Count (28/32)+-10ⓘ
Tutors3
Draw engines6
Cantrips & burst draw2
Value engines7
Spot removal5
Artifact/enchantment removal1
Board wipes2
Protection4
Low Land Count (28/32)+-10ⓘ
Premium utility lands2
+6
+6
Utility lands1
+2
Taplands2
+2
+2
Basic lands1
+22
4 Combo Families (5 lines, Consistency: 81%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 5 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces8
Synergy pieces17
Win conditions7
Combat threats9
Sacrifice outlets3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats99Consistency46Interaction38
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Goblin Tribal33 cards
33 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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