Radiation

Commander
UBG
2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(141 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks2
3+1
3+1
Land ramp8
1G+6
1G+5
2G+5
2G+3
2G+1
2G+1
3G+2
3GG+1
Other acceleration1
G+8
Treasure generators1
1BB+1
Draw engines6
1G+5
2U+5
3G+5
3U+3
3GU+5
4U+5
Cantrips & burst draw5
U+6
XUB+2
2G+2
2U+1
2GG+2
Recursion14
UU+2
1G+1
3+7
1GG+1
1UB+1
1BB+1
2G+1
2B+1
2G+1
2GG+5
4G+2
3UB+1
+2 more
Value engines17
G+2
U+1
1U+1
1U+1
2+1
2G+2
2G+2
2B+1
2G+1
3G+2
3U+1
3G+1
+5 more
Spot removal4
B+1
1B+1
2+1
2BG+2
Board wipes1
XBB+1
Stax & hate2
2+1
3U+3
Protection3
1G+7
2+6
1GU+1
Mana Acceleration (12 sources)+2
Premium utility lands1
+5
Utility lands10
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+7
+7
+7
Combat Damage Synergy: token package, 4 token doublers, 1 haste enabler+22
Synergy pieces6
1BG+5
2U+5
2B+1
1BB+1
2G+1
4BB+4
Combat threats6
2+1
2UB+2
3B+1
3G+1
4GG+1
5BG+1
Token generators2
2G+4
4BB+4
Reanimation2
3UB+1
4B+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Consistency83Threats57Mana base52

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Graveyard (Commander)13 cards

This deck uses the graveyard as a primary resource.

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+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

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Proliferate14 cards

14 proliferate effects. Multiply all your counters at once.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.