Commander
No commander provided1.8±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(63 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks7
Treasure generators4
Low Land Count (1/30)+-73ⓘ
Cantrips & burst draw10
Recursion1
Value engines4
Spot removal9
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (1/30)+-73ⓘ
Taplands1
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Combo pieces3
Win conditions2
Combat threats1
Drain effects7
Token generators2
Damage multipliers2
Other3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.8 → Bracket 1
Threats86Speed71Interaction30
0.8 above Bracket 0 ceiling (1)
1.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn21 cards
21 damage dealers. Burn opponents down with direct damage.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.