Commander
No commander provided6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(477 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks3
Mana dorks7
Land ramp1
Other acceleration4
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw3
Wheels2
Recursion2
Value engines1
Counterspells4
Spot removal7
Graveyard hate1
Land destruction1
Stax & hate9
Protection5
Mana Acceleration (19 sources)+9ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands1
1 Combo(s) Detected (Consistency: 45%)+18ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats1
Drain effects6
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base93Interaction91Speed89
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Group Slug11 cards
11 group slug effects. Damage everyone equally, then break parity.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.