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Commander
No commander provided7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence533 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks3
Mana dorks7
Land ramp1
Other acceleration5
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw3
Wheels2
Recursion2
Value engines2
Control Strategy+30ⓘ
Counterspells2
Artifact/enchantment removal1
Spot removal8
Graveyard hate1
Land destruction1
Stax & hate16
Protection5
Mana Acceleration+8ⓘ
Fetchlands7
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands1
Basic lands2
1 Combo Family+18ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats1
Drain effects6
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5+Mass Land Denial→ Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Extra turns — none
Themes4 total
Stax (Commander)16 cards
This deck uses resource denial and tax effects to slow opponents down.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Group Slug11 cards
11 group slug effects. Damage everyone equally, then break parity.
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