Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(319 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp6
Other acceleration2
Treasure generators1
Other1
Commander Synergy (2 groups)+5ⓘ
Tutors3
Draw engines3
Cantrips & burst draw8
Recursion12
Value engines5
Spot removal9
Graveyard hate1
Board wipes3
Protection3
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands10
Taplands10
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+18ⓘ
Commander Synergy (2 groups)+6ⓘ
Synergy pieces19
Combat threats2
Sacrifice outlets1
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Threats91Mana base87Consistency80
1.7 above Bracket 1 ceiling (3)
-0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
Mill26 cards
26 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.