Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(220 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana dorks1
Other acceleration2
Treasure generators3
Tutors4
Draw engines2
Recursion1
Spot removal2
Protection5
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Synergy pieces12
Win conditions2
Combat threats3
Sacrifice outlets4
Drain effects1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats91Mana base77Consistency33
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal40 cards
40 goblin creatures detected. Tribal synergies can create powerful board states.
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.