Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration1
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines3
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Counterspells6
Spot removal8
Artifact/enchantment removal1
Stax & hate4
Protection4
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands6
3 Combo(s) Detected (Consistency: 51%)+26ⓘ
Commander Synergy (3 groups)+22ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces5
Synergy pieces3
Combat threats1
Drain effects7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats86Interaction83Mana base75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn28 cards
28 damage dealers. Burn opponents down with direct damage.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.