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HomeExplore decksCommanders

Aggro Deck

viapasted list·Updated 46 days ago·7 views·

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Power level

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence415 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Heavy Curve−10ⓘ
Fast mana1
Mana rocks6
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines6
Counterspells6
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands5
Basic lands2
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Combo pieces2
Win conditions3
Combat threats10
Token generators1
Reanimation3
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro17 cards

17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Unblockable / Evasion17 cards

17 evasion cards. Creatures that can't be blocked deal guaranteed damage.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

  • 2-card combo · 1
  • +