Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(415 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Tutors3
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines6
Counterspells6
Spot removal5
Graveyard hate2
Board wipes3
Stax & hate1
Protection3
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands5
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Combo pieces2
Win conditions3
Combat threats10
Token generators1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction90Threats84Mana base81
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion17 cards
17 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.