Commander
7.5±0.5
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
Medium confidence(610 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks12
Mana dorks1
Land ramp2
Other acceleration1
Commander Draw Engine (Jared Carthalion provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw8
Recursion1
Value engines5
Spot removal7
Board wipes1
Stax & hate4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands12
Dual & shock lands10
Premium utility lands12
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 extra combat, 2 haste enablers, 6 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces23
+11 more
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base99Threats96Consistency85
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Superfriends42 cards
42 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.