Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(399 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Land ramp3
Other acceleration2
Commander Draw Engine (Kumena, Tyrant of Orazca provides card draw)+10ⓘ
Tutors2
Draw engines8
Cantrips & burst draw7
Value engines4
Counterspells9
Spot removal6
Graveyard hate1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands2
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats88Consistency83Interaction83
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Merfolk Tribal29 cards
29 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Wizard Tribal14 cards
14 wizard creatures detected. Tribal synergies can create powerful board states.