Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(312 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp5
Other acceleration5
Tutors3
Draw engines8
Recursion1
Value engines2
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Premium utility lands3
Utility lands1
Taplands13
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler+14ⓘ
Synergy pieces4
Combat threats1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Speed79Mana base77Interaction65
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.