Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(406 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks10
Land ramp4
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Low Land Count (26/27)+-3ⓘ
Tutors3
Draw engines7
Cantrips & burst draw7
Recursion1
Counterspells3
Spot removal5
Board wipes1
Protection2
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Low Land Count (26/27)+-3ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands12
Taplands3
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 tribal lords, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Synergy pieces5
Win conditions1
Combat threats4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Mana base91Consistency87Speed84
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Elf Tribal18 cards
18 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.