Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence323 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Treasure generators3
Minor treasure2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw7
Wheels1
Recursion12
Value engines8
Spot removal8
Graveyard hate1
Board wipes3
Stax & hate4
Protection4
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands4
Basic lands3
1 Combo Family+17ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces3
Synergy pieces8
Combat threats1
Extra turns1
Alternate win strategies1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.7 → Bracket 2
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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Discard11 cards
11 discard synergies. Empty opponents' hands while gaining value.
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History3 snapshots
Grade
Power4.7→4.7—
BracketB2→B2
Vectors
Velocity
65→65
—
Consistency
89→89
—
Interaction
68→68
—
Efficiency
70→70
—
Lethality
72→64
-8
Grade
Power4.7→4.7—
BracketB2→B2
Vectors
Velocity
69→65
-4
Consistency
91→89
-2
Interaction
29→68
+39
Efficiency
70→70
—
Lethality
64→72
+8
Grade
Power4.9→4.7-0.2
BracketB3→B2(-1)
Vectors
Velocity
71→69
-2
Consistency
76→91
+15
Interaction
69→29
-40
Efficiency
70→70
—
Lethality
82→64
-18