Rakka Mar

Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Deterministic combo linesPyromancer's Goggles,Flare of Duplication
High confidence(348 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+22
Mono-Color Powerhouse Lands (1)+1
Basic lands1
4 Combo(s) Detected (Consistency: 66%)+33
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
Drain effects1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats95Consistency80Mana base70

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

2-card combo are present, but your power level already places this deck in Bracket 3.

2-card combo
Game changers — none
Mass land denial — none
Extra turns — none

Themes10 total

Elemental Tribal21 cards

21 elemental creatures detected. Tribal synergies can create powerful board states.

Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos4 total