Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration3
Tutors2
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion3
Value engines3
Spot removal4
Board wipes2
Protection5
Other1
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands7
Basic lands1
Mountain+27
4 Combo(s) Detected (Consistency: 66%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces7
Win conditions3
Combat threats4
Drain effects1
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Consistency80Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elemental Tribal21 cards
21 elemental creatures detected. Tribal synergies can create powerful board states.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.