Commander
3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(253 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines10
Cantrips & burst draw1
Value engines10
Other1
Spot removal10
Graveyard hate2
Stax & hate2
Dual & shock lands1
Premium utility lands3
Utility lands3
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 evasion enablers, 1 damage multiplier+25ⓘ
Synergy pieces10
Combat threats13
Reanimation2
Clone effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats89Interaction67Consistency62
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Angel Tribal14 cards
14 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.