Commander
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence245 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (2 groups)+7ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration3
Commander Synergy (1 groups)+2ⓘ
Tutors6
Draw engines8
Recursion2
+1
Value engines8
Other2
Spot removal5
Board wipes2
Stax & hate8
Protection6
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
+5
Premium utility lands4
+6
+5
+5
+4
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands13
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+2
+2
+2
+3
+4
2 Combo Families (2 lines, Consistency: 96%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 damage multiplier+20ⓘ
Commander Synergy (2 groups)+17ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Combat threats2
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.1 (Bracket 2)+Game Changers→ Bracket 3
Threats91Consistency81Mana base78
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
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Enchantress (Commander)10 cards
This deck synergizes with enchantments for card advantage and control.
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