Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence382 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana dorks3
Land ramp12
Other acceleration1
Treasure generators4
Commander Draw Engine+10ⓘ
Tutors3
+3
Draw engines5
Cantrips & burst draw7
Recursion5
Value engines7
Synergy support1
Counterspells1
Artifact/enchantment removal4
Spot removal6
+5
Graveyard hate1
Stax & hate1
Two-Color Powerhouse Lands+12ⓘ
Mana Acceleration+9ⓘ
Fetchlands8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands2
+9
+6
Premium utility lands1
+5
Utility lands9
+4
+3
+2
+2
+2
+2
+2
Taplands6
+2
Basic lands2
+4
+9
Combat Damage Synergy+25ⓘ
Synergy pieces4
Win conditions7
Combat threats6
Drain effects1
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Dinosaur Tribal22 cards
22 dinosaur creatures detected. Tribal synergies can create powerful board states.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.