Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(256 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana7
Mana rocks5
Mana dorks1
Land ramp1
Treasure generators4
Commander Draw Engine (Shadow the Hedgehog provides card draw)+10ⓘ
Draw engines1
Cantrips & burst draw6
Recursion1
Value engines2
Spot removal9
Graveyard hate2
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands2
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces6
Win conditions2
Drain effects1
Token generators2
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Speed77Mana base75Threats74
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.