Self-Harm Is Great when you Create +1/+1 Counters

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Deterministic combo linesAnti-Venom, Horrifying Healer,With Great Power . . .
High confidence(244 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+19
Mono-Color Powerhouse Lands (1)+6
Mana Acceleration (11 sources)+1
Basic lands1
6 Combo Families (6 lines, Consistency: 92%)+48
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 3 damage multipliers+22
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.4 (Bracket 2)+2-card combo Bracket 3
Threats88Consistency77Mana base70
Game changers 1
2-card combo
Mass land denial — none
Extra turns — none

Themes3 total

Voltron19 cards

19 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Artifacts Matter6 cards

6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Storm6 cards

6 storm synergies. Chain spells for exponential value.

Combos6 total