Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks1
Other acceleration3
Treasure generators4
Tutors3
Draw engines11
Cantrips & burst draw2
Recursion10
Value engines2
Spot removal4
Board wipes2
Stax & hate2
Protection1
Mono-Color Powerhouse Lands (5)+24ⓘ
Mana Acceleration (12 sources)+2ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Utility lands4
Taplands3
Basic lands1
Swamp+26
5 Combo(s) Detected (Consistency: 85%)+41ⓘ
Commander Synergy (3 groups)+24ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+16ⓘ
Combo pieces11
Synergy pieces11
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Consistency88Speed83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Mill10 cards
10 mill effects. Empty opponent libraries or fuel your graveyard.