Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence213 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ā
Fast mana1
Mana rocks3
Other acceleration3
Treasure generators1
Other2
Commander Synergy (1 groups)+2ā
Tutors2
Draw engines4
Cantrips & burst draw9
Recursion3
Value engines6
Counterspells1
Spot removal6
Board wipes2
Protection6
Two-Color Powerhouse Lands (1)+3ā
Fetchlands1
+5
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ā
Commander Synergy (1 groups)+2ā
Synergy pieces8
Win conditions1
Combat threats15
Drain effects1
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more āā
Power level 3.4 ā Bracket 2
Threats89Mana base82Consistency62
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
āGame changers ā none
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes6 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.