Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(406 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+16ⓘ
Fast mana3
Mana rocks9
Mana dorks11
Land ramp3
Treasure generators1
Draw engines3
Cantrips & burst draw6
Recursion1
Value engines4
Counterspells4
Spot removal9
Graveyard hate1
Stax & hate1
Protection1
Mana Acceleration (26 sources)+15ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands2
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo Commander: Kinnan, Bonder Prodigy+15ⓘ
Combo pieces2
Synergy pieces3
Win conditions4
Combat threats4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Speed94Threats88Mana base77
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Elf Tribal13 cards
13 elf creatures detected. Tribal synergies can create powerful board states.