Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(474 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Mana rocks6
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw10
Wheels1
Recursion3
Counterspells6
Spot removal3
Board wipes2
Protection5
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands2
Combat Damage Synergy: token package, 1 extra combat, 3 evasion enablers, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces8
Win conditions2
Combat threats2
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Mana base90Threats90Interaction85
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.