Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Mana rocks1
Mana dorks2
Other acceleration2
Treasure generators1
Commander Draw Engine (Phelddagrif provides card draw)+10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells2
Spot removal4
Board wipes5
Stax & hate6
Protection1
Fetchlands3
Premium utility lands1
Utility lands5
Taplands7
5 Combo(s) Detected (Consistency: 55%)+34ⓘ
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 damage multiplier+12ⓘ
Combo pieces5
Synergy pieces17
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats96Interaction80Mana base69
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tap / Untap8 cards
8 tap/untap synergies. Generate extra value from activated abilities.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.