Commander
9.3±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.7
High confidence633 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana5
Mana rocks1
Mana dorks7
Land ramp4
Other acceleration1
Treasure generators3
Minor treasure1
Tutors10
Draw engines3
Cantrips & burst draw3
Scry & Surveil3
Recursion2
Value engines5
Spot removal5
Board wipes2
Protection3
Mana Acceleration+6ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands3
Basic lands2
15 Combo Families+91ⓘ
Combat Damage Synergy+12ⓘ
Commander Synergy+1ⓘ
Combo pieces16
Synergy pieces2
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators2
Alternate win strategies1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.3 → Bracket 5
0.3 above Bracket 4 ceiling (9)
2-card combo set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Combo (Commander)14 cards
This deck is built around assembling one or more infinite combo finishes.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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History1 snapshot
Grade
Power9.1→9.3+0.2
BracketB5→B5
Vectors
Velocity
88→88
—
Consistency
84→84
—
Interaction
43→46
+3
Efficiency
75→83
+8
Lethality
99→99
—
Card Changes
Added (1)
Removed (1)