Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(204 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp7
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw10
Recursion2
Spot removal2
Graveyard hate5
Board wipes1
Protection5
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands1
Basic lands1
Swamp+37
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces5
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base70Speed65Consistency53
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.