Commander
8.7±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(603 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana1
Mana dorks16
Land ramp5
Other acceleration1
Treasure generators1
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells1
Spot removal9
Graveyard hate1
Stax & hate1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands4
Dual & shock lands13
Premium utility lands2
Utility lands9
Taplands2
9 Combo(s) Detected (Consistency: 90%)+61ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 haste enabler, 1 evasion enabler+25ⓘ
Combo pieces11
Synergy pieces1
Win conditions3
Combat threats1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.7 → Bracket 4
Threats95Mana base94Speed92
-0.2 below Bracket 5 threshold (8.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal20 cards
20 druid creatures detected. Tribal synergies can create powerful board states.
Combos9 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Staff of Domination+Selvala, Heart of the Wilds
- All Will Be One+The Red Terror
- Staff of Domination+Bloom Tender
- Shalai and Hallar+The Red Terror
- Staff of Domination+Gyre Sage