The Infamous Cruelclaw

Commander
2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence154 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
1+10
+9
Mana rocks5
2+6
2+4
2+2
3+4
4+3
Land ramp1
2+1
Treasure generators2
3R+4
3RR+2
Other acceleration4
R+1
1R+1
2R+1
3R+2
Tutors1
2+1
Draw engines1
4+2
Cantrips & burst draw16
R+5
B+5
R+2
R+2
1R+2
1R+2
1R+2
1R+2
1R+2
RR+2
2+1
1BB+1
2R+1
2RR+3
5B+2
4RR+1
Scry & Surveil1
3B+1
Recursion5
1R+1
1BR+1
1BB+1
1RR+1
2RR+1
Value engines4
1+2
R+1
1R+1
3RR+2
Synergy support1
1BB+1
Artifact/enchantment removal4
R+7
R+5
BR+8
1R+8
Spot removal9
R+1
1R+2
1RR+1
2RR+4
3R+3
2BR+1
3RR+2
4RR+1
5BB+1
Graveyard hate1
5B+2
Board wipes3
XBB+2
1RR+1
2RR+3
Stax & hate3
1RR+2
2R+1
3BB+3
Edict effects2
1BB+1
1BR+1
Protection1
3+2
Two-Color Powerhouse Lands+5
Two-Color Mana Base+2
Fetchlands1
2+7
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+15
+11
Combat Damage Synergy+8
Synergy pieces7
1R+2
2B+2
1BR+1
1RR+1
2R+1
4RR+1
7+2
Win conditions2
2B+4
2RRR+8
Combat threats11
1R+2
1R+2
1R+2
1BB+1
2R+1
3R+2
2RR+1
2BR+1
4RR+1
4RRR+2
5BB+1
Sacrifice outlets2
1BB+1
3B+1
Drain effects1
1BR+1
Token generators1
R+3
Damage multipliers1
1R+1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.7 (Bracket 1)+Game Changers 1 Bracket 3
Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Stompy / Big Mana11 cards

11 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro (Commander)11 cards

This deck is built for aggressive, combat-focused gameplay.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.