Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence214 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy+10.5ⓘ
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp5
Other acceleration1
Other acceleration2
Commander Synergy+4ⓘ
Tutors4
Draw engines2
Cantrips & burst draw4
Value engines4
Synergy support1
Counterspells6
Spot removal5
Protection2
Fetchlands7
Premium utility lands1
Utility lands1
Taplands10
Basic lands5
Commander Synergy+24ⓘ
Combat Damage Synergy+8ⓘ
Synergy pieces8
Win conditions1
Combat threats18
Sacrifice outlets2
Drain effects1
Token generators1
Alternate win strategies3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.4 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tribal (Commander)24 cards
This deck is built around creature type synergies.
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Sliver Tribal37 cards
37 sliver creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.