5.7±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence403 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks4
Land ramp2
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Tutors4
Draw engines12
Cantrips & burst draw3
Scry & Surveil1
Recursion2
Value engines11
Synergy support2
Counterspells1
Artifact/enchantment removal2
Spot removal4
+5
Board wipes1
Stax & hate3
Protection2
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands2
+5
+5
Dual & shock lands3
+9
+6
+4
Premium utility lands2
+5
+4
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+10
+7
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Drain effects2
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+Game Changers 3→ Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
+1/+1 Counters17 cards
17 counter synergies. Grow creatures over time for massive threats.
,,,,
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History5 snapshots
Grade
Power5.7→5.7—
BracketB3→B3
Vectors
Velocity
56→56
—
Consistency
92→92
—
Interaction
59→64
+5
Efficiency
81→81
—
Lethality
85→85
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.7→5.7—
BracketB3→B3
Vectors
Velocity
56→56
—
Consistency
91→92
+1
Interaction
60→59
-1
Efficiency
81→81
—
Lethality
85→85
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.6→5.7+0.1
BracketB3→B3
Vectors
Velocity
56→56
—
Consistency
90→91
+1
Interaction
60→60
—
Efficiency
81→81
—
Lethality
85→85
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.2→5.6+0.4
BracketB3→B3
Vectors
Velocity
54→56
+2
Consistency
85→90
+5
Interaction
63→60
-3
Efficiency
82→81
-1
Lethality
84→85
+1
Grade
Power4.8→5.2+0.4
BracketB3→B3
Vectors
Velocity
54→54
—
Consistency
85→85
—
Interaction
58→63
+5
Efficiency
78→82
+4
Lethality
84→84
—
Card Changes
Added (1)
+7
Removed (1)