Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(268 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration1
Treasure generators3
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines1
Counterspells2
Spot removal7
Board wipes1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands2
Dual & shock lands2
Taplands1
Combat Damage Synergy: token package, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces8
Win conditions2
Combat threats3
Token generators6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats85Mana base75Interaction60
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.