Commander
No commander provided4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(272 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Draw engines5
Cantrips & burst draw5
Scry & Surveil2
Recursion6
Value engines1
Spot removal6
Stax & hate1
Protection3
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Sacrifice outlets10
Drain effects4
Token generators8
Reanimation4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats91Mana base69Speed55
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats28 cards
28 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.