Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(412 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks3
Land ramp4
Other acceleration1
Commander Draw Engine (Ms. Bumbleflower provides card draw)+18ⓘ
Tutors3
Draw engines8
Cantrips & burst draw4
Recursion3
Value engines5
Counterspells5
Spot removal9
Board wipes1
Stax & hate4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands5
Utility lands7
Taplands1
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Tempo Control (lockout lethality)+9.4ⓘ
Combat threats1
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Consistency93Mana base88Interaction84
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Group Hug11 cards
11 group hug effects. Help everyone while secretly advancing your plan.
Clones10 cards
10 clone effects. Copy the best threats on the battlefield.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.