Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(836 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators5
Commander Draw Engine (Caesar, Legion's Emperor provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines10
Cantrips & burst draw5
Spot removal10
Artifact/enchantment removal1
Graveyard hate3
Board wipes6
Stax & hate4
Edict effects1
Protection4
Mana Acceleration (12 sources)+2ⓘ
High Land Count (57)+-10ⓘ
Fetchlands8
Dual & shock lands12
Premium utility lands5
Utility lands15
Taplands13
+1 more
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 9 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces37
Win conditions2
Combat threats3
Sacrifice outlets4
Drain effects2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats100Mana base98Interaction96
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Token Strategy49 cards
49 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal45 cards
45 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats31 cards
31 sacrifice/death synergies. Drains opponents while generating value from deaths.