Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks3
Other acceleration2
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion1
Counterspells4
Spot removal4
Stax & hate2
Protection3
Mono-Color Powerhouse Lands (6)+22ⓘ
Mono-Color Mana Base (no fixing needed)+1ⓘ
Premium utility lands2
Utility lands6
Taplands1
Basic lands1
Island+19
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 64%)+20ⓘ
Combo pieces4
Synergy pieces10
Combat threats3
Clone effects3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats95Consistency84Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones15 cards
15 clone effects. Copy the best threats on the battlefield.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.