Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(202 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks5
Land ramp8
Other acceleration2
Other1
Draw engines6
Cantrips & burst draw8
Recursion1
Value engines10
Other1
Spot removal8
Board wipes2
Protection2
Other1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands13
Taplands2
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions3
Combat threats8
Sacrifice outlets2
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base88Speed74Threats71
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters31 cards
31 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.