magus X spells

3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(202 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 haste enablers, 4 evasion enablers, aristocrats engine+25
Sacrifice outlets2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers Bracket 3
Mana base88Speed74Threats71
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

+1/+1 Counters31 cards

31 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies24 cards

24 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.