Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(281 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration4
Treasure generators1
Other2
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal11
Artifact/enchantment removal2
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands10
Other1
Combat Damage Synergy: token swarm strategy, 3 extra combats, 8 haste enablers, 3 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces9
Win conditions2
Combat threats15
Reanimation1
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats89Mana base84Interaction71
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.