Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence361 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
+7
Land ramp1
Other acceleration1
Treasure generators2
Tutors6
Draw engines7
Cantrips & burst draw4
Recursion5
Value engines5
Synergy support5
Spot removal6
Graveyard hate3
Stax & hate3
Edict effects3
Protection1
Dual & shock lands1
+4
Utility lands5
+2
+2
+2
Taplands4
+2
+2
+2
Basic lands1
+23
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces5
Synergy pieces16
Win conditions1
Combat threats4
Drain effects7
Token generators2
Alternate win strategies1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Consistency88Interaction46
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)25 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain31 cards
31 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
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