Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp11
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw7
Recursion13
Value engines4
Spot removal7
Graveyard hate1
Board wipes1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+24ⓘ
Synergy pieces8
Combat threats3
Sacrifice outlets1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base81Threats79Consistency70
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator25 cards
25 graveyard synergies. Use your graveyard as a second hand.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.