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HomeExplore decksCommanders
WUG

Arcades, the Strategist

viapasted list·Updated 45 days ago·6 views·

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Power level

5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence362 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Other acceleration1
Commander Draw Engine+18ⓘ
Commander Synergy+6ⓘ
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells3
Spot removal2
Graveyard hate1
Board wipes4
Stax & hate14
Protection8
Dual & shock lands3
Premium utility lands2
Utility lands4
Taplands2
Basic lands3
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Commander Synergy+4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces2
Synergy pieces1
Combat threats2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Defenders/Walls25 cards

25 defenders/walls. Build an impenetrable wall, then convert to damage.

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Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

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Hatebears12 cards

12 hatebear creatures. Small creatures that restrict opponents.

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Combos1 total

  • 2-card combo · 1
  • +