Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(385 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Mana dorks4
Land ramp1
Other1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors1
Recursion2
Other1
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Counterspells2
Spot removal10
Graveyard hate1
Stax & hate12
Protection4
Two-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo Families (2 lines, Consistency: 35%)+20ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces3
Synergy pieces4
Combat threats10
Sacrifice outlets3
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats97Interaction93Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.