Commander
No commander provided2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(154 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp3
Other acceleration1
Tutors3
Draw engines1
Cantrips & burst draw5
Wheels1
Scry & Surveil1
Recursion6
Value engines4
Spot removal12
Board wipes3
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Premium utility lands1
Utility lands4
Taplands4
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions3
Combat threats2
Sacrifice outlets4
Drain effects2
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats56Consistency55Mana base54
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.