Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(412 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp2
Other acceleration1
Treasure generators1
Commander Draw Engine (Sarah Jane Smith provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw1
Recursion1
Value engines7
Counterspells1
Spot removal6
Board wipes4
Protection3
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands13
Taplands11
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 86%)+23ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces1
Win conditions1
Combat threats1
Token generators7
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats92Consistency85Mana base82
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter27 cards
27 legendary synergies. Your legends grow stronger together.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.