[Emmara] Tokens

Commander
See all Emmara, Soul of the Accord data
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence381 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Other acceleration1
Draw engines13
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal5
Board wipes2
Stax & hate3
Protection6
Two-Color Powerhouse Lands+10
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands14
Taplands3
Basic lands2
Combat Damage Synergy+25
Commander Synergy+2
Synergy pieces17
Win conditions6
Combat threats5
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Tokens (Commander)20 cards

This deck generates and leverages a wide board of creature tokens.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power5.55.5
BracketB3B3

Vectors

Velocity
2112
-9
Consistency
8382
-1
Interaction
8567
-18
Efficiency
8686
Lethality
9094
+4

Card Changes

Added (17)

Removed (18)