Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(382 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp2
Tutors2
Draw engines12
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal8
Board wipes3
Stax & hate3
Two-Color Powerhouse Lands (4)+10ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands14
+2 more
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces14
Win conditions4
Combat threats5
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats90Mana base86Interaction85
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Tap / Untap10 cards
10 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.