5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence381 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Other acceleration1
Draw engines13
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal5
Board wipes2
Stax & hate3
Protection6
Two-Color Powerhouse Lands+10ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands14
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces17
Win conditions6
Combat threats5
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
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Legends Matter13 cards
13 legendary synergies. Legends in the deck grow stronger together.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power5.5→5.5—
BracketB3→B3
Vectors
Velocity
21→12
-9
Consistency
83→82
-1
Interaction
85→67
-18
Efficiency
86→86
—
Lethality
90→94
+4
Card Changes
Added (17)
Removed (18)